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Postal 2 uncle dave

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That should possibly save some time running between the police station and the napalm factory. Then simply make your way to the meat factory and run that like normal, the day finishing as you leave the factory stage. Head all the way upstairs to drop the ticket into that drop box and escape through the top floor window. You're in the police station, escape the cell, go downstairs to one of the rooms to get the ticket (optionally as a safety strat for single segment runs, head further on to reclaim your weapons). Head to the napalm factory, get the napalm launcher (napalm objective done) and instead of escaping, just get arrested by the police officer that's very likely to have chased you and is right in front of you. Head to Krotchy as the first objective, give the money, get the doll, krotchy objective done. Get 25 dollars from one of the hillbillies on Wednesday I'm certainly aiming to see if in-game sub-30 is possible and figured a minute or two of walking time could be saved on Thursday and Friday by taking advantage of getting arrested (though I haven't tested this). Recently I've been thinking on possible improvements on the speedrun outside of trying to teleport to convenient areas and thought of whether the routing can still be improved.

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Figured we could have a thread on the routing of the game.